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Techno Stuff
Extra Ball Lights
On the schematic above, we see that the "Extra Ball" panel on the backglass is lit when the extra ball play relay closes. On later games without an extra ball play relay, this lamp turns on when the extra ball trip relay #1 closes the first time the yellow button is pushed. The extra ball lamps themselves are lit by the extra ball disc wipers A&B which are tied together (see diagram on previous page). Note how wiper A has six fingers, so it can light at most 6 lamps at a time. Since there are nine lamps total, wiper B covers the rest. Wire #30 is the common wire completing the circuit for the lamps, so a finger on wiper A or B must always be on a contact connected to wire #30.
The spotting disc is also in the circuit, and as usual, it is flashing
the lamps during the spin cycle. Extra ball trip relay #2 is
in the circuit to prevent the extra ball panels from flashing unless
you are in extra ball mode, and the CU cam switch 4A disconnects the
circuit through the spotting disc once the spin cycle is over. Without
CU cam 4A, an extra ball lamp could falsely stay lit if the spotting disc stopped
on a contact that was powering the extra ball lamps.
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