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Bally : Surf Club
Resources
Backglass- page 1 : 0.37MB - page 2 : 1.17MB - page 3 : 1.04MB - chris dade image Cabinet - page 1 : 0.31MB - page 2 : 1.32MB - page 3 : 0.86MB - page 4 : 0.50MB Flyers - page 1 : 1.00MB Internals - page 1 : 1.28MB - page 2 : 0.22MB - page 3 : 0.15MB - page 4 : 1.14MB Game Manual - pdf file : 75.52MB Press Image - page 1 : 0.28MB Playfield - page 1 : 1.14MB - page 2 : 1.47MB - page 3 : 1.43MB - page 4 : 1.01MB - page 5 : 1.49MB Schematic - all - 300 dpi S/I Card Reproduction - page : 0.04MB S/I Card Scan - page 1 : 5.83MB - page 2 : 1.52MB - page 3 : 13.61MB Timing Diagram - page 1 : 0.04MB - page 2 : 0.02MB Mixers Reflex Units Surf ClubHow to improve on the hold feature introduced on Palm Springs? Simple, let them do it twice and call it double-hold. Surf Club did just that, and combined other features of previous games to make what IMHO is the best bingo that did not allow you to rearrange the numbers/scoring sections (ok, fine, so it's in the middle of the pack, but at the top of it's category).Returning the scoring to normal after Ice Frolics, Surf Club threw in a super-line that could be chosen instead of spotting numbers on the main card. 2-in-line on the superline scored 4-in-line, and 3-in-line scored 5-in-line. This time, the roll-over buttons activated the supercards. one-card gamesThe game has one main card, usually a 5x5 grid of numbers.Usually, at least three numbers next to each other on either a horizontal, vertical, or the main 5 number diagonals are required to win. There were, however, a few variations that occured over the years. The dimensions of the card, 2-in-line winners, and winning on the other diagonal combinations were all features that were used.
Another common feature was corners scoring.
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