Bally : Cypress Gardens

Game Parameters
Game Type magic squares
Game Number 608
Manufacture Date 1958
Number of Holes 25
Number of Odds Steps 8
Max Payout 600
Max Extra Balls 3
Features
Resources
Backglass
 - backglass
 - chris dade image

Cabinet
 - front
 - right side

Flyers
 - fly 1

Internals
 - adjust plugs
 - back door
 - control unit
 - inside coin door
 - inside head
 - mixers
 - next game feature trip
 - score extra step
 - selection feature unit
 - spotting disc
 - squares unit
 - squares unit closeup
 - trip bank
 - 5 relay bank

Game Manual
 - manual (pdf) : 7.50MB
 - unoptimized manual (pdf) : 43.55MB

Mixer Diagrams
 - 1: w-735b
 - 2: w-768b
 - 3: w-756b
 - 3: w-756b
 - 4: w-829b

Press Image
 - mp 1

Playfield
 - chris dade image
 - playfield

Reflex Diagrams
 - w-770b

Schematic
 - schematic : 10.88MB

S/I Card Reproduction
 - sirepro

S/I Card Scan
 - siscan


Cypress Gardens

This game is a sister machine to Show-Time, and it introduced two new features for Magic Square games:
Next game award
when lit, the Ballyhole no longer awarded an extra ball like previous machines, instead it affected the magic squares on the NEXT game played. If the Ballyhole feature was lit, and you plop a ball in hole #16, then the next game will automatically enable all magic squares/lines. You'd have to be pretty daft to not play again!

stop and shop scores
before shooting the 3rd or 4th ball, you could deposit more coins/credits in an attempt to increase the payout odds. I don't know if it's harder to increase the odds the more balls that you shoot...one of these days I'll dig out the schematics and look :-)

So why did they drop back two machines into the past to add these new features to? Probably because the engineering started back before Sun Valley was available.

Naturally, after Sun Valley, they couldn't have a magic square game with numbers you couldn't move, so after Cypress Gardens comes Beach Time.

magic squares games

Some of the numbers on the bingo card are are mounted on wheels (behind the backglass), and pushing buttons on the foot rail allows you to rotate the wheels to rearrange the numbers into paying combinations.

A 1 9
19 4
A 9 4
1 19
The wheels have 4 numbers mounted on each. Here is the standard layout for magic square A. The first table shows the "home" position of the numbers, and the second table shows the numbers rotated one position:

The 4-number squares were initially used in the corners of the card, so people also called the feature "turning corners".


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