Bally : Bright Spot

Game Parameters
Game Type six-card
Game Number 538
Manufacture Date 1952
Number of Holes 25
Number of Odds Steps 0
Max Payout 200
Max Extra Balls 0
Features
Resources
Backglass
 - chris dade image
 - bg 1

Cabinet
 - front
 - right cabinet
 - right head

Flyers
 - fly 1

Internals
 - back door
 - inside head

Game Manual
 - manual (pdf) : 4.04MB
 - unoptimized manual (pdf) : 18.87MB

Miscellaneous
 - backbox opening
 - spot unit adjust

Press Image
 - mp 1

Playfield
 - pf 1
 - pf 2

Schematic
 - schematic : 22.95MB

S/I Card Scan
 - siscan 1
 - siscan 2
 - siscan 3
 - siscan 4


Bright Spot

The seventh game Bally produced must have been for people who just couldn't comprehend the features present on the previous five games.

The game is so basic, a manual ball lifter was used. The only difference between this machine and Bright Lights (besides the now standard eight lights under the little plastic silos on the playfield) was a simple spotting feature.

When the first ball was shot, the center number on one of the six cards was lit up mystery intervals.

six-card games

The game type has 6 5x5 bingo cards on the backglass.

Most games enable one card per coin/credit guaranteed, but a few enable the additional cards on mystery intervals.

Individual numbers light on all enabled cards at the same time, and wins on each card were scored separately, although only the highest winner on each card counted (i.e. if you had two 3-in-line winners on the same card, you got paid for only one. If you had a 3-in-line and a 4-in-line on the same card, you got paid the 4-in-line amount).

To encourage maximum coins to be played, the payouts generally increased for successive cards. The max payout for a game is usually only obtainable on card #6.


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